(Page numbers are below the ‘related articles’ section. Please excuse its odd placing, as WordPress doesn’t allow me to alter its position.)
Note: this publication is a highly extensive and lengthy endeavour that invite readers to refer back to for analytical ideas. In other words, it is written with a sea of wiki-style links to additional readings, clips and videos, endless subject matters, tangents and covers a lot of ideas. I recommend that you bookmark this page for future reference, whenever you feel the need for some creative writing ideas, or just some music-based observations you find difficulty in analysing or putting your ideas into words. I hope my efforts help you in that regard.
A few months ago, I went on a tweeting rampage:
Been watching a few game music concert streams on YouTube…sometimes I wonder about how scoring games is diff from scoring films.
In considering the ever-changing landscape of the multi-medium phenomenon that is Media, it is imperative that an overarching, theoretical concept, can strike a delicate balance between concrete, set-in-stone statements that roots all sub-concepts, and a malleable nature that allows new modern concepts to be safely slotted in and expand along with time, without much friction with the universal personality of the overarching theories; theories and concepts that concerns themselves with explaining the media and its relationship with human society. In this essay, I analyse Nicolas Couldry’s concept of ‘media rituals’, and consider what it achieves in explaining media’s role in society, how it performs in contemporary society and what has being done in refining this concept.Read More »
Ambient storytelling is brought up constantly when one talks about the affect of mythos and world-building in fiction. For a narrative to be immersive, the storied vision requires layering and textured detailing of the seemingly irrelevant, so the illusion of malleable reality can be made more effective.
A short greetings, readers! This is not a blog post written by yours truly, unfortunately, but I did sorta have a hand in making this interview translation happen, and it deals with a subject that I’m evidently passionate about, as well as being shamefully underappreciated by fans (AND a fair share of creators/producers if I dare say so) of film & animation.
In addition to co-funding the translation by the ever so reliable karice, I was happy to lend my help on a few technical translations of musical terms.
You can support the translators who you see on WMC by pledging on Patreon!
Lupin III: The Woman Called Fujiko Mine
has attracted lots of attention as the first Lupin III TV series in 27 years. The individual responsible for its soundtrack is Naruyoshi Kikuchi. Though this is a spinoff with Fujiko Mine as the heroine and protagonist, it is precisely because the maestros
gave birth to “Lupin Jazz” that we are now keen to find out about the new blood that Kikuchi, the maverick of the Jazz world, has poured into the mix. And on the other hand, we have series director Sayo Yamamoto. Tag-teaming with…
After taking a year off this format while I readjusted to the fandom and determined how I should follow seasonal shows, the seasonal first impressions is back, and it is now a much more casual setting: no more ratings, staff/genre run downs and a shorter length.
Not sure where I heard it, but the perfect completed anime to favourite anime ratio is a clean-cut 10:1: meaning that now that I’ve completed over 200 anime in total (according to MAL at least), I get to update my favourite anime to a list of 20. And that’s good news and bad news.
Duality: a simple but demonstratively cardinal term. The expressionistic properties of ‘duality’ alone can already form the metaphorical backbone of the most impressionable citings of physics, philosophy, mythology and visual arts in human history. Balance in its purest form constitutes two opposing beings; physical or otherwise, keeping each other in check. Gravity and mass, good and evil, light and dark. Man and machine.
Spielekonzerte (German for ‘game concerts’) certainly doesn’t sound like a new and flashy concept in the west, until you have the context to realise that it didn’t find its international attention until 2003 rolled over. Which was decades after the very first game concert ever held in 1987, led by the famed Dragon Quest composer Koichi Sugiyama at the Suntory Hall in Tokyo.
I never intended to write another post on Tsuki ga Kirei. My analysis of episodes 1-4 felt pretty definitive in regards to unpacking my very positive impressions of the show overall. At the time of publication, at least. For the most part, I felt I have no more to say about it.
Instead, the show decided to up its ante with each passing episode, all the while making me realise, just how much detail I’ve missed from the episodes I thought I’ve covered quite thoroughly. Sigh…*
Akane carries around a tiny mascot doll as a lucky charm. She instinctively rubs it when she gets nervous.
Kotarou is self-conscious about his writing. He gets into a boxing match with the lamp cord when he gets anxious.
It is a delicate task, trying to depict the awkwardness of the adolescence. How does one depict such a confusing part of life, when those who are currently experiencing it are too moody and self-absorbed to bother understanding it, and those who have already experienced it can no longer provide the organic, first hand accounts?
Opening remarks: I originally intended this piece to be a particularly academic-driven one…digging deep into the likes of Mark Lochrie & Paul Coulton’s article on shared viewing experiences or ‘Social TV’ and ‘Second Screen Devices’, and Alice E. Marwick’s paper on ‘Imagined Audiences and Context Collapse in Microblogging’. Elements of these studies are still retained in the final product, but I decided to keep discussion more centred on Dragon Maid and my own experiences in watching it…and ultimately deciding that it is an absolute new favourite.